Should i join thieves guild skyrim
The third and fourth city influence quests will each add a new recruit to the Guild as well: first Garthar , and then Ravyn Imyan. While related, " Deliver Moon Sugar to Ri'saad " is not itself a city influence quest. Although these unlocked merchants work for the guild, they do not act as fences and therefore do not buy goods marked as stolen. Note: If the Windhelm quest is completed before all others, Herluin Lothaire may move instead of Syndus.
The fastest possible method for completion is to disable automatic saves on Travel, on Character Menu , take Numbers jobs from Delvin and take Burglary jobs from Vex. These are the two fastest respective job types to complete.
Once one has factored in time lost from repeated saving and reloading the latter tip actually takes longer than speedrunning.
Alternatively, one can save before getting a new job, then ask for "Bedlam Jobs" from Delvin and "Sweep Jobs" from Vex Hint: to avoid going through the conversation again, it is best to save once the dialogue is finished, but before the quest objective appears.
As long as they are in the same city, once the Sweep Job is done, "The Bedlam Job" will be completed as well, essentially completing two tasks at once. If it is in a city whose influence quest has already been completed, quick loading and trying again is suggested. Generally, there are no negative repercussions for quitting jobs, excluding the multiple failed missions in the quest log and the short disapproving dialogue after each quit job. For example, the Dragonborn could get a jeweled pitcher inside another jeweled pitcher.
It is also very helpful to keep track of how many jobs have been done in each of the four holds that matter Whiterun, Haafingar, Eastmarch, and the Reach. This makes it easier to choose the jobs to be kept or dumped to keep the relative numbers balanced. For example, if jobs are done in three holds, and yet all five jobs are left to do in the other hold, then it can be tedious to wait to be given jobs in that hold.
On PC, it is also possible to avoid doing the jobs altogether as city influence quests can be started using the setstage console command. Each quest can be started by using the appropriate quest ID and setting the stage to Various unique items can be stolen during the Thieves Guild quests and sold to Delvin. As each is collected and sold to Delvin, they will be displayed on the shelves behind Mercer's Desk where they can freely be taken or left as decoration.
By following the quest line, the items appear in the following order:. Finally, the Crown of Barenziah is placed on the bust between shelves upon completion of the mission " No Stone Unturned. Fences buy stolen goods. There are a total of nine different fences throughout Skyrim, including each Khajiit caravan:.
After completing various quests in the Thieves Guild questline, the Dragonborn can obtain five different armor sets. Thieves caught attacking other guild members or one of their associates are removed from the guild and none of the members speak to them. To rejoin the guild, speak to Vex , who will charge a fee of This section contains bugs related to Thieves Guild Skyrim. Before adding a bug to this list, consider the following:.
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Thieves Guild Skyrim. Edit source History Talk Do you like this video? Play Sound. Their personalities are colorful and diverse, making Skyrim far more enjoyable with their interactions. Participating in the Thieves Guild questline will result in some characters' views of the Dragonborn turning disfavorable. Popular Skyrim companion Mjoll the Lioness appears in Riften and expresses a swift hatred in the Thieves Guild during her first conversation. Riften's orphanage will also disapprove of the Dragonborn's affiliation with the Guild and refuse their request to adopt a child.
However, the disapproval of some characters can be worth it as the Thieves Guild questline will reward players with the Skeleton Key. True to its name, the Skeleton Key can open almost any lock in Skyrim. This item makes looting dungeons, cities, and castles far more accessible than usual. Completing the Thieves Guild questline also rewards players with Nocturnal's blessings, which will buff specific stealth-centered playstyles. Skyrim offers players many ways to fulfill their fantasies, rewarding criminal and honorable lifestyles alike.
The very first thing they demand of you is both a theft from a poor Argonian who sleeps in an alley with beggars , followed by a framing of an equally poor Dunmer, who then rots in jail for the rest of the game for no reason other than to determine whether you're enough of a sadistic cretin to join the guild.
I get why Astrid demands what she does of you before she'll let you join the DB; that is, after all, the DB's entire purpose. But precisely why does being a thief mean you have to also be a petty sadist? I thought the whole ethos of the thief was "covert redistribution" from those too dense or lazy to properly guard their wealth, not "DB Junior".
While that is a possibility, killing the DBH yields 0 benefits. You get crap loot and crap amount of gold for a reward as opposed to being with the DBH. And as i said, it makes sense for a DBH user to use the Marked for Death Shout as opposed for a thieves guild member to use a disarmed shout lol. Of course, but if we're discussing shouts being locked into certain questlines like how you must join the TG to get one word of disarm , the DB doesn't have to be joined.
If I'm trying to be a moral, good character then I'm glad that I don't have to be an amoral assassin in order to get a shout. I've got over 1,, gold, and Godlike weapons literally, in the case of Auriel's bow already, the loot that I forfiet by destroying the Dark Brotherhood is of no consequence to me.
I do think that it makes sense for a TG member to use disarm. While thieves aren't killers, you still have to defend yourself to live. Anyways, the problem is that this is also my main character, and after hours of traveling to every corner of Skyrim, delving into the deepest dungeons, and slaying powerful enemies, I've finally managed to unlock every shout except one.
The last shout word I need is at the end of a quest locked dungeon, and in order to get that shout, I have to join and advance in the Thieves Guild. I haven't stolen a single item in the game yet, and every time I accidentally steal an item, I always force myself to reload. Also as I've mentioned above, I use heavy armor instead of light, use a long sword and shield instead of daggers, and have no training in sneak.
The only skill I have that is sorta thief like is my archery, and even that I don't use too often. But I still really need that last shout word, so could you guys please help me decide whether to or not to join the Thieves Guild?
Thanks in advance, and have a great day! User Info: pontyfaxjr pontyfaxjr 9 years ago 4 Just join it and get the shout, you don't actually do that much stealing in the main quest line. Dual Casting Bound Bow. Cure Disease Ingredients. All my playthroughs and I've never killed Paarthurnax. You should get married as soon as possible in skyrim.
Stones of Barenziah glitch for those who don't know. Side Quest.
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