Are there weapon skills in borderlands 2
Damage - Adds to the weapon's 'Manufactured Damage'. Reload Speed - Decreases the time it takes to swap out a weapon's magazines. Accuracy - Improves the character's handling of the weapon. See Accuracy. Stability - Exclusive to Sniper Rifles , Stability decreases the time it takes for a rifle to 'settle' after lining up the scope, after firing a shot and after taking damage. Rate of Fire - Increases the rate at which a weapon can fire one shot after another.
While not exclusive to any one weapon type, Shotguns and Sniper Rifles earn a rate-of-fire bonus for proficiency. Borderlands Wiki Explore. Borderlands Universe.
Locations Missions by campaign Missions by location. Originally posted by Silverbird :. Last edited by Bringoutyerded ; 27 May, pm. No skin off my back, don't buy it, play the first one all you want. I have played this one far more, because it is leaps and bounds better.
FFYL, this one is better FOV, this one is better These firs two would fixed would have me playing the first more than I have Changing how you play a character, this on is better. You don't like Hyperion guns, because the scope is all over the place, yet after a round or two they are maybe the most accurate in game. Yes, odd that a gun gets more accurate by shooting it. I like the brand traits, it gives each brand their own thing, like Tediore toss and digistruct reloads, it's a gun, it's a nade LOL.
The first one has that gritty feel to it and makes you feel small. I really enjoyed it, even though I nearly stopped playing a few times before I really go in to it. This one, pffft, it was on like Donkey Kong right away. Anyway, if you were looking for validation, sorry, not from me. If you were looking for someone to convince you to like this, once again, sorry, not me. I think this one is better, I like the added playable characters, Gaige is my most played, because, accuracy is overrated anyway and I am fairly tolerant of the sound of a girl screaming when on fire or covered in acid I guess LOL It's all subjective, get it or not as your taste dictates and have fun.
Per page: 15 30 Date Posted: 27 May, am. Posts: 8. Discussions Rules and Guidelines. User Info: charon78au. ICEman Morgs posted Agree with this. Im mature Aussie gamer. Don't pay the ferry man. Don't even fix a price. GT: Charon Wow this game just became a lot less cool. Honestly im not even really in much of a rush to play it now Badass tokens are stupid if theyre all you get. Plus even if they worked right, you would want to customize your characters differently and they apply across ALL characters what a huge disapointment.
I guess it just goes to the dumbing down of any game that has RPG elements. Mass effect went from an rpg to basically gears of war. User Info: Friendofme.
User Info: Buring I liked the proficiency. Revolvers and Repeaters were two distinct kinds of weapons in the original Borderlands ; they have since been consolidated into a single "Pistol" category.
Eridian weapons have been replaced by E-tech weapons which conform to the revised six categories listed below:. Weapon Proficiencies no longer exist; all characters have the same abilities with weapons throughout the game, with only Skills or class mods offering bonuses to particular types. Item Card for a Tediore Handgun. The Item Card is shown whenever a weapon is examined on the ground or selected in any menu. This contains basic information about the weapon; the weapon's name is shown in its appropriate rarity colour, followed by the weapon's Damage, Accuracy, Fire Rate, Reload Speed measured in seconds, higher numbers mean longer reloads , Magazine Size, any Elemental Damage the weapon deals, the Elemental Effect Chance, and a text box containing notes on any special bonuses or abilities the weapon has.
The logo of the weapon's Manufacturer is shown in the lower-left, the logo of the weapon type is shown on the right, while the logo for the weapon's Element if it has one is shown in the middle. A weapon's minimum level is shown at the top of the Item Card; if this exceeds the level of the character examining the weapon, the entire Item Card is shown with a red background, and the weapon cannot be equipped by that character though it may be picked up, carried in their inventory and sold as normal.
Rarely, weapons may have no level limitations; this is typically only seen on the Gearbox pre-order weapons and weapons which spawn right at the start of the game. A weapon's value in dollars is shown at the bottom of the Card; this is its sell price for a weapon belonging to that character or on the ground, or the buy price for a weapon being viewed in a vendor.
A weapon's buy price is always far higher than its sell price. Weapon's scope magnifications were not originally displayed on item cards however this was changed in patch 1. Tech pool stats have been replaced by the simpler Elemental Effect Chance section. The weapon itself is no longer displayed on the card, only a generic icon for the weapon class coloured for the weapon's rarity.
Instead, a weapon can be viewed in full 3D in the inventory menu or store screen using the "Inspect" option. A weapon's level determines a number of things aside from whether or not a character can use it. All other things being equal, as a weapon's Level increases its Damage and Elemental Damage will also increase proportionally; other stats do not increase in the same way, and are mainly determined by a weapon's Parts, manufacturer and rarity. The increases are much more pronounced than in the original Borderlands , scaling exponentially by a factor of 1.
For example, a no-level white-rarity Dahl repeater acquired at the start of the game will deal around 11 damage per shot, while a level 50 version will deal over damage per shot. The Level a weapon spawns at is decided by the level of the enemy who dropped it, or the level of the area it is in if it is found in a chest or vending machine.
Areas in Normal Mode and True Vault Hunter Mode usually scale to the character, with a set maximum which they cannot scale beyond. Loot drops will usually be within two levels of the area level. A weapon's Fire Rate statistic can mean one of three things depending on the fire mode of the weapon in question. For fully automatic weapons those which fire repeatedly as long as the button is held it shows how many rounds the weapon fires per second.
For semi-automatic weapons those which only fire a single shot per press of the fire button , it displays the weapon's Firecap , the maximum rate at which the game will accept separate presses of the fire button. For Jakobs weapons with the special text "Fires as fast as you can pull the trigger" this cap is usually set sufficiently high that a human player could not hope to meet it; the limit exists to prevent auto-fire devices generating arbitrarily high rates of fire from these weapons.
Finally, burst-firing weapons fire a set number of rounds each time the fire button is pressed. For these, it appears the Fire Rate defines both the rate at which the game accepts presses of the fire button after a burst concludes, and the speed of the burst itself. Flavor Text is found on unique, legendary and seraph weapons' Item Cards, at the top of the text box; it is printed in red, and is usually a cryptic line of text which references the effects of the weapon and also some item of trivia or pop culture.
See Special Weapon Effects Borderlands 2 for a comprehensive list of weapon effects. Hyperion shotguns at increasing rarity levels, common , uncommon , rare , very rare , Gemstone , E-tech , Legendary , Seraph , and Pearlescent. A weapon's Rarity determines the overall quality of the weapon, the strength of bonuses applied to it, and also the rate at which it will drop from enemies and chests and be available at vendors.
Each manufacturer has weapon textures of increasing quality for non-unique weapons. Quality varies from white common , through green uncommon , blue rare , and purple very rare , with the weapon's stats being boosted more by each increasing rarity level.
White weapons will never have an accessory attached see Prefixes below. Green and blue weapons have a chance of spawning with an accessory, while purple and higher rarity weapons will always have an accessory attached. These weapons are variants of standard gun models with special effects and bonuses added.
Unique weapons are always of blue or purple rarity and are typically assigned as special rewards for quests or given for defeating named enemies.
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